Learning Phenomena of MMORPG PLAYERS: A PROPOSED RESEARCH MODEL
نویسندگان
چکیده
This research in progress aims to contributing to the already existing knowledge on the phenomena of learning existing in the massively multi-players online role-playing games (MMORPG). The objective is to be able to identify social skills (personality) and professional skills (managerial skills) which the players can develop by playing in MMORPG. A better knowledge of the effects of this technology on the players would allow to know better the consequences on the real life of the players as the recruitment by online games. So, by basing us on learning theories then on a previous qualitative study led with players and old players, we propose a model of research illustrating the influence of the practice of the MMORPG on the player.
منابع مشابه
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Commitment Behavior: An Integrated Model
The Massively Multiplayer Role-Playing Game (MMORPG) phenomena have generated significant interest on the part of consumers and software publishers. While there have been many efforts to improve the quality of the games in terms of technology (e.g. graphics, networking, etc.), little effort or research has been extended towards identifying business applications of MMORPG. The main goal of this ...
متن کاملIn-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games
Millions of language learners use commercial off-the-shelf computer games as informal learning contexts. Massively multiplayer online role-playing games (MMORPGs) are rich meaningful vocabulary learning contexts with in-game cultures that encourage creativity, decrease anxiety, force interaction, demand cooperative and autonomous learning, increase motivation, and reward curiosity. This case-st...
متن کاملPlayer Commitment to Massively Multiplayer Online Role-Playing Games (MMORPGs): An Integrated Model
The massively multiplayer online role-playing game (MMORPG) phenomenon has generated significant interest on the part of consumers and software publishers. Despite considerable efforts to improve the technological quality (e.g., graphics, networking) of the games, lit tle effort has been directed toward understanding the motivation that leads to successful and continued use of MMORPGs. The prim...
متن کاملMassively multiple online role playing games as normative multiagent systems
The latest advancements in computer games offer a domain of human and artificial agent behaviour well suited for analysis and development based on normative multi agent systems research. One of the most influential gaming trends today, Massively Multi Online Role Playing Games (MMORPG), poses new questions about the interaction between the players in the game. If we model the players and groups...
متن کاملMMORPG Demographics , Motivations and Experiences 1 Running Head : MMORPG DEMOGRAPHICS , MOTIVATIONS , AND EXPERIENCES The Demographics , Motivations and Derived Experiences of Users of Massively Multi - User
Online survey data were collected from 30,000 users of Massively Multi-User Online RolePlaying Games (MMORPGs) over a three year period to explore users’ demographics, motivations and derived experiences. Not only do MMORPGs appeal to a broad age range (Mage= 26.57, range = 11-68), but the appeal is strong (on average 22 hours of usage per week) across users of all ages (r = -.04). An explorato...
متن کامل